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Socks Studio

Socks Studio

Game development

Games people want to play

2D games built in Unity, from a playable prototype to a release you can sell.

We have shipped arcade runners, dungeon crawlers, puzzle games and our own Steam title. Every one starts as a rough playable build, because a mechanic either feels good in your hands or it does not.

Start a projectSee the work

Our work

Games we have shipped

14 projects

Tech stack

The game stack

A 2D pipeline in Unity: prototype, build, release, patch.

  • Game engine

    Unity

    For 2D games

    Our engine for 2D games on PC, web and Steam, with C# scripting and custom editor tooling.

  • Language

    C#

    For Gameplay and tools

    Every system in our games, from combat and inventories to the editor tools we build for ourselves.

  • Platform

    Steam

    For PC releases

    Store pages, builds and updates for finished PC titles, including our own Hero's Warband.

  • Version control

    Git

    For Every build

    Branches per feature and a history we can walk back through when a mechanic stops feeling right.

01

Engine and code

Where the game itself gets made.

  • Unity

    The engine behind every game we ship: 2D scenes, physics, animation and custom editor tooling.

  • C#

    The language our gameplay, systems and editor tools are written in.

  • Unity 2D

    Tilemaps, sprite animation and 2D physics, which is all our games need.

02

Ship and iterate

Getting a build in front of players and keeping it there.

  • Steam

    Store pages, builds and post-launch updates for finished PC titles.

  • Git

    A branch per feature and a history we can walk back through when something stops feeling right.

  • Figma

    UI layouts, HUD mockups and art direction before anything gets built.

Game development

Got a game in mind?

Tell us the mechanic you keep thinking about. We will come back with how we would prototype it and what it takes to finish it.